How To The Ancient Warfare Mod The Atlantic Craft

How To The Ancient Warfare Mod The Atlantic Craft 8,4/10 1575 votes
  1. Minecraft Ancient Warfare 2 Empire
  2. How To The Ancient Warfare Mod The Atlantic Craft Show
  3. How To The Ancient Warfare Mod The Atlantic Craft Game

First, I want to say that you are doing an amazing job with this and I'm so glad someone picked this back up. I have long considered this an essential mod for any time the Minecraft bug bites me and its great to finally be able to play it in 1.12.2. Thank you.That said, the default loot for the structures is pretty lacking. Do you have plans to tweak that in the future?

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Raiding a huge bandit camp for a few in game days ( love me some survival mode and coming away with a half stack of bread, some iron, a few swords and 30 bows is very underwhelming. I seem to remember AW2 in 1.7 having amazing loot tables though.I unfortunately don't have a lot of time or I'd go in and try to tweak the tables myself or i totally would. I love configs.If its just a set of config files, does anyone out there maybe have a more rewarding set they'd let me play with?Either way, keep up the good work. I tell everyone I ever play with about this mod and will continue to do so. Hello,I absolutely adore this mod, and will continue to.

I am fairly new, as well as this being my first forum post, ever, and have a question. I grasped all of the major ( except the trading, heh) concepts, but I am stuck on one in particular: Diplomacy. This meaning, I am stuck with the aspect of the AI-controlled bases and how I gain 'points' to become friendly to them. Is there a way to join a faction when you create a world, or is it through a selection I do not know? (I know you can manipulate the values through configuration, but I rather do it naturally.) Through the 1.7.10 guide, and multiple videos, I know there is a way to gain standing by trading, but I am utterly confused on that aspect too.Thanks,Sneakyninjajj(Personal note, if the person reading this does not mind my asking, how do you double-space on this? Quote fromFirst, I want to say that you are doing an amazing job with this and I'm so glad someone picked this back up. I have long considered this an essential mod for any time the Minecraft bug bites me and its great to finally be able to play it in 1.12.2.

Thank you.That said, the default loot for the structures is pretty lacking. Do you have plans to tweak that in the future?

Raiding a huge bandit camp for a few in game days ( love me some survival mode and coming away with a half stack of bread, some iron, a few swords and 30 bows is very underwhelming. I seem to remember AW2 in 1.7 having amazing loot tables though.I unfortunately don't have a lot of time or I'd go in and try to tweak the tables myself or i totally would. I love configs.If its just a set of config files, does anyone out there maybe have a more rewarding set they'd let me play with?Either way, keep up the good work. I tell everyone I ever play with about this mod and will continue to do so.The loot actually uses vanilla dungeon's loot table so if mods actually add items to it in the standard way the modded items should end up being in the chests. Anyway if you have thoughts on what the loot tables may look like (even if it's just a sentence or two) feel free to suggest this on github so that I have better tracking of it. Quote fromHello,I absolutely adore this mod, and will continue to.

How To The Ancient Warfare Mod The Atlantic Craft

Minecraft Ancient Warfare 2 Empire

I am fairly new, as well as this being my first forum post, ever, and have a question. I grasped all of the major ( except the trading, heh) concepts, but I am stuck on one in particular: Diplomacy. This meaning, I am stuck with the aspect of the AI-controlled bases and how I gain 'points' to become friendly to them.

Is there a way to join a faction when you create a world, or is it through a selection I do not know? (I know you can manipulate the values through configuration, but I rather do it naturally.) Through the 1.7.10 guide, and multiple videos, I know there is a way to gain standing by trading, but I am utterly confused on that aspect too.Thanks,Sneakyninjajj(Personal note, if the person reading this does not mind my asking, how do you double-space on this? Thanks)I just parsed the code and it looks like the faction standing actually can only be adjusted through killing (to negative values) and commands. There's a bit of code prepared in there for adjusting the standing through trading I assume in trading posts.

How To The Ancient Warfare Mod The Atlantic Craft Show

I am taking a note and will review this in the future so that there's actually a way to adjust. Also if you have thoughts on additional ways of improving the standing let me know. Quote fromHi P3pp3rF1y, just wanted to post a thank you for picking this mod up and updating for us all.It is without doubt one of the single most enjoyable and engrossing mods ive ever played (and I bin around 8 yrs and tried thousands).Thanks again, and if you need a tester let me know (ive played it since 1.6.4).TGThanks a lot, certainly people responding with appreciation of what I have done makes me want to do more so keep it comingAnd if you're interested in testing just play with the mod and let me know of any issues and suggestions on github. I try to release fairly often (when I am not porting huge chunks of code like vehicles recently that is) so I don't have anything like a test server. Quote fromThank you. If you have any feedback how to improve the vehicles let me know as well.

I know that controls are a little cumbersome and the GUIs a little too technical and complicated so I definitely want to make these more user friendly.Yeah, even back in 1.6 the vehicles almost required an instruction manual on hand to operate. I just now did a bit of firing tests with a cannon, haven't had too much issues with the cannon itself but I would recommend putting in the top left corner some of the controls, such as how to adjust the aim, select ammo, and opening the ammo GUI. I don't think it should be necessary to include the key for firing, but maybe an option. If it's not too technical I could recommend for people that want a quieter GUI or as much information as possible to have a way to edit the GUI in-game like with how it works in Ars Magica 2.

This is only from just some messing around with a cannon though, and memories of how to use the siege weapons back in 1.6, most of my issues with it back then was tied to the lack of in-game instructions.Trying not to go on too much of a ramble here and it has been a long time since I've really played with this mod, so there may be some things I may be forgetting after all this time. That all said, thank you for taking the time to read! Quote fromHow to sit npc on machines?

How To The Ancient Warfare Mod The Atlantic Craft Game

Or is it still unfinished?That is still unfinished.

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