Deluxe Pokemon Crack 29

Deluxe Pokemon Crack 29 9,5/10 5278 votes

Title Screen:Inverse Mode, a first for RBY hacks:Updated Battle Screen, part of the:Colorized Overworld, part of the:Auto HM Use (first seen in Red):Battle Tent; ported from:ShantyTown's is ported and makes an appearance here, fitted for all of the game's new content.New monsters, sharper colors! Not to mention Shiny Pokemon, (later in Grape):NEW! As of 1.08, player trainer back sprites have been updated!NEW! As of 1.07, the option to use Gen 2 front sprites!NEW! As of 1.08, Gen 2 front sprites have color quality as if they were in their native games!NEW!

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As of 1.08, brand new Shiny colors to see! Here are a few:Gen 1 sprite lovers, don't worry! Those have been touched up, too! As of 1.09, Gen 1 sprites whose Gen 2 counterparts have palettes that do not mesh well have been touched up to make use of all four colors.)New attacks:New Items and Mart lineups:Version differences:TO DO LIST:. Nothing as of right now.Bugs:(you should be reporting these to me in this thread if they pop up).

Occasional graphics quirks depending on the emulator you're using. This is related to the color hack implemented. To be precise, the original VBA and TGB Dual will have a white screen during menus at times. Your game has not crashed, just exit out of the menu by hitting A or B and it'll be back to normal - this is related to vblank issues. I recommend using BGB or VBA-M, though I do believe VBA-M has a bit of issues with it too. I'm not sure.

Every other bug in RBY still exists except for Missingno and the item duplication glitchCredits. This looks really interesting. Originally Posted by Crystal This looks really interesting.

I'm doing a Nuzlocke Run of Blue version, currently i defeated Brock and now i'm preparing to tackle Mt.Moon. My team is:'Marina' Squirtle Lv.14 - Bubble/Tackle/Tail Whip'Penny' Rattata Lv.14 - Hyper Fang/Bite/Quick Attack/Tail Whip'Jotaro' Pancham Lv.14 - Karate Chop/Tackle/Leer'Sparky' Joltik Lv.15 - Thundershock/Leech Life/Thunder Wave/String Shot'Chester' Spearow Lv.7 (currently in training) - Peck/Growl(One death so far - Pidgey that dies during a training, nothing special.)And here my opinion about this hack so far. I love new mons and the way how you revamped them into Gen I mechanics. The only nitpic that i have are some sprites - i know that Gen I is known from relatively mediocore sprites, but i literaly freaked out when i saw poor Shroomish.- The way how you handled shinies is interesting, and that hidden Shiny Ball double as a some nice cash for people that does not care about Alt.Colors (like me).- Battle engine is definitively my favorite.

I can't stand when people are trying to shove as much stuff from other games into gen I. If it is a gen I let it be gen I, with its good and bad stuff. One the other hand you balanced it with refreshed type-chart, and that was the most needed change in my opinion.- I felt that Rock Slide as a TM from first leader is little too strong for that part of the game, but then i remembered that it is hack with competitive play in mind, rather than single-player experience, so all TM slots are very valuable.Overall it's a solid hack, i like it and maybe after that 'locke i will be interested in competitive stuff on Showdown:P. Originally Posted by Drewko I'm doing a Nuzlocke Run of Blue version, currently i defeated Brock and now i'm preparing to tackle Mt.Moon. My team is:'Marina' Squirtle Lv.14 - Bubble/Tackle/Tail Whip'Penny' Rattata Lv.14 - Hyper Fang/Bite/Quick Attack/Tail Whip'Jotaro' Pancham Lv.14 - Karate Chop/Tackle/Leer'Sparky' Joltik Lv.15 - Thundershock/Leech Life/Thunder Wave/String Shot'Chester' Spearow Lv.7 (currently in training) - Peck/Growl(One death so far - Pidgey that dies during a training, nothing special.)And here my opinion about this hack so far.

I love new mons and the way how you revamped them into Gen I mechanics. The only nitpic that i have are some sprites - i know that Gen I is known from relatively mediocore sprites, but i literaly freaked out when i saw poor Shroomish.- The way how you handled shinies is interesting, and that hidden Shiny Ball double as a some nice cash for people that does not care about Alt.Colors (like me).- Battle engine is definitively my favorite. I can't stand when people are trying to shove as much stuff from other games into gen I.

Deluxe Pokemon Crack 29 Free

If it is a gen I let it be gen I, with its good and bad stuff. One the other hand you balanced it with refreshed type-chart, and that was the most needed change in my opinion.- I felt that Rock Slide as a TM from first leader is little too strong for that part of the game, but then i remembered that it is hack with competitive play in mind, rather than single-player experience, so all TM slots are very valuable.Overall it's a solid hack, i like it and maybe after that 'locke i will be interested in competitive stuff on Showdown:PNuzlocke right off the bat? You brave soul; I wish you luck and determination on your journey!As for your observations. LOL, my friend said the same thing when we were doing beta testing.

Yeah, most of the sprites come from - some of them are closer to Green in terms of quality and I ended up finding alternatives for most I didn't care for. As for shinies, I figured it'd be a nice gesture to hand out what basically amounts to 5 opportunities to grab some in the game, as the chance for finding one is still something I find incredibly stupid. Shanty originally did the Shiny Ball idea in Pokemon Maize. I agree with the notion that Gen 1 mechanics should be left untouched, as it kinda just ruins the feel and uniqueness of it; there's really no generation quite like it. That said, the efforts going on to modernize Red are very cool and well thought out. Yeah, Rock Slide is a little powerful for gym 1; sadly it's the only Rock type TM in the game - I might see if I can rectify this if it becomes a particularly big issue. I'm glad you're enjoying it!

Originally Posted by Mateo Looks like I've got some competition:pHaha but for real, this looks interesting, and I'm curious to see how it goes. We all have different ideas even with similar projects, and it's neat to see how they play out.

Also, thanks for the shoutout to Red in the first post, and glad a few of the things I added were able to help you out.Good to see you here! Been following your work for years. Yep, RBDX and Red both play out differently despite being based off the same generation, and you've done a tremendous job with it! Some of your stuff has been indeed a big help. Originally Posted by TwilightKisa16 Great game so far! I have experienced that i get a white screen when going into the menu and backing out when going into items bag and etc., and when choosing starter after pokedex entry i got a white screen but was also getting the sounds for when u answer yes or no to a question. I use the VisualBoy Advance as my emulator.I had the same problem as well.

I think you may have to use the emulator it's supposed to be played on. I haven't played this on TGB Dual yet though, so I don't know. Originally Posted by TwilightKisa16 never heard of that emulator before. Any other rom hack works fine on the VisualBoy. I don't want to use another emulator when i already have stuff set.i don't know if downloading another emulator would mess things up.Crystal hammered this on the head, BGB and VBA-M are the preferred emulators to use, do note that VBA and VBA-M are two separate emulators.

TGB Dual suffers from the vblank issue as well; I'll be updating the bugs section with more information on this so people don't get confused.

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